The Maneuver specialization governs tactical movement in combat to gain an advantage over opponents.
Action | Find cover |
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Proficiency and specialization | Combat (Maneuver) |
Target | One character or a group of characters |
Base difficulty | 1 (+1 for an exceptionally sparse location, -1 for an exceptionally dense location) If targeting a group of characters, increase the difficulty by 1 for each area category beyond Adjacent. |
Base span | 1 action |
Base attention | |
Equipment | None |
Effect | Gain 1 point of cover against the target(s), plus an additional point for every additional skill success, up to the maximum cover for the current location. Cover lasts until you move. Cover is reduced by 1 for the duration of any action targeting the target(s), such as firing upon them. You can spend movement to move 1 range category further or closer to the target as part of this action. |
Critical failure | Lose all existing cover bonuses. |
Can be used as a complex action | Yes. |
Action | Outmaneuver an opponent |