The Small Arms specializations governs personal firearms, including pistols, shotguns, and rifles.
Action | Attack a character at range | ||||||||||
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Proficiency and specialization | Combat (Small Arms) | ||||||||||
Target | One character within the effective range of the weapon or up to 2 categories beyond the effective range | ||||||||||
Base difficulty | 1, at Close range Increase the difficulty by 1 for each additional range category within the effective range of the weapon. Increase the difficulty by 2 for each additional range category beyond the effective range of the weapon, up to a maximum range of 2 categories beyond the effective range. |
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Base span | 1 action | ||||||||||
Base attention | |||||||||||
Equipment | A ranged weapon | ||||||||||
Effect | The target suffers an injury with a severity of 1. Increase the severity by 1 for each additional skill success. Determine the location by rolling 2d6:
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Critical failure | The firearm misfires. | ||||||||||
Can be used as a complex action | No. | ||||||||||
Action | Suppressing fire | ||||||||||
Proficiency and specialization | Combat (Small Arms) | ||||||||||
Target | One character or a group of characters | ||||||||||
Base difficulty | 1, for range categories up to the effective range of the weapon. Increase the difficulty by 1 for each range category beyond the effective range of the weapon, up to a maximum of 2 categories beyond the effective range. If targeting a group of characters, increase the difficulty by 1 for each area category beyond Adjacent. |
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Base span | 1 round | ||||||||||
Base attention | |||||||||||
Equipment | A ranged weapon firing in semi-automatic or automatic mode (standard equipment) A ranged weapon firing in single fire mode (poor equipment) |
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Effect | Increase the difficulty of ranged attacks by the target by 1. If using automatic fire, increase the difficulty by a further point for each additional skill success. | ||||||||||
Critical failure | The firearm misfires. | ||||||||||
Can be used as a complex action | No. | ||||||||||
Action | Identify a firearm | ||||||||||
Proficiency and specialization | Combat (Small Arms) | ||||||||||
Base difficulty | By the best available evidence:
Increase the difficulty by the rarity of the weapon. |
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Base span | As a knowledge check. | ||||||||||
Base attention | As a knowledge check. | ||||||||||
Equipment | As a knowledge check. | ||||||||||
Effect | Identify the firearm, including any modifications. This is a knowledge check. If you fail to meet the difficulty but meet the difficulty minus the complexity of modifications, you identify the base weapon, and that it has been modified. If you fail to meet the difficulty but meet the difficulty minus the rarity and complexity of modifications, you identify the class of weapon (pistol, shotgun, assault rifle, etc.) |
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Critical failure | None. | ||||||||||
Can be used as a complex action | Yes. | ||||||||||
Action | Familiarize with a firearm |