Submitted by circadianwolf on Sun, 03/18/2012 - 12:29
Characters
Relationships
Skills
- Skills are measured on a scale of 1 to 4: Untrained, Apprentice, Journeyer, Master.
- All Skills require regular use to be maintained.
- Skill progression toward the next level is reduced when skills are not used based on their level:
- Untrained: 1/day
- Apprentice: 1/week
- Journeyer: 1/month
- Master: 1/year
- Progression toward the next level can decrease below 0.
Attributes
- Every character possesses the following six Attributes, measured on a scale of 1 to 4:
- Health, representing physical fitness.
- Coordination, representing physical agility and deftness.
- Attention, representing sensory perception and reflexes.
- Discipline, representing mental control.
- Education, representing learned knowledge.
- Reputation, representing societal expectations.
Needs
Equipment
- Every major piece of Equipment has a Durability score.
- Every action that uses a piece of Equipment and requires a roll reduces that Equipment's Durability by at least one point.
- Durability can decrease below 0. Negative Durability is referred to as Wear.
- Characters using Equipment with Wear take a penalty to all rolls using that Equipment equal to level of Wear.
- If a character uses Equipment when its Wear is at a Trigger Level (-4, -8, etc.), they must make an immediate Maintenance check with a DC equal to Wear. On a failure, the Equipment suffers a Break.
- Characters can roll Maintenance against Equipment's Wear. On a success, the Equipment's Durability increases by one point, plus one additional point for every 4 by which the roll exceeds the DC. On a failure, the Equipment's Durability decreases by one point, plus one additional point for every 4 by which the roll failed the DC.
Conflict resolution
Core mechanic
Span
Boons and banes
Stamina
- Every action that requires a roll, and some that don't, requires a character to spend at least one point of Stamina.
- Maximum Stamina is equal to level of Health + level of Discipline.
- Characters can spend Stamina past 0. Negative Stamina is referred to as Fatigue.
- Characters with Fatigue take a penalty to all rolls equal to their level of Fatigue.
- If a character takes an action when their Fatigue is at a Trigger Level (-4, -8, etc.), they must make an immediate Health or Discipline roll with a DC equal to their Fatigue. If the character fails this roll, they gain a Injury.
- All characters can Rest, rolling Health or Discipline against their Fatigue. On a success, characters regain one point of Stamina, plus one additional point of Stamina for every 4 by which their roll exceeds the DC. Characters never lose Stamina by Resting.