Differences
This shows you the differences between two versions of the page.
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population:needs [2017/12/13 15:41] – created admin | population:needs [2017/12/14 11:21] (current) – admin |
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* **Woodwork**: The largest component of most shelters as well as a key component of many tools. | * **Woodwork**: The largest component of most shelters as well as a key component of many tools. |
* **Metalwork**: The most expensive basic goods, commonly used in small amounts in many tools. | * **Metalwork**: The most expensive basic goods, commonly used in small amounts in many tools. |
* **Luxuries**: Each Luxury good individually provides a significant bonus to Happiness, alongside effects specific to the good, when a population first gains access to it. Over time, however, populations **acclimate** to access to the good, and the Happiness bonus decreases. Once acclimated, however, a population that loses access to a specific Luxury will suffer a significant penalty to Happiness until either access is restored or they re-adjust to life without that Luxury. | * **Luxuries**: Each Luxury good individually provides a significant bonus to Happiness, alongside effects specific to the good, when a population first gains access to it. Over time, however, populations become **accustomed** to access to the good, and the Happiness bonus decreases. Once accustomed, a population that loses access to a specific Luxury will suffer a significant penalty to Happiness until either access is restored or they re-adjust to life without that Luxury. |