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population:needs [2017/12/13 15:41] – created adminpopulation:needs [2017/12/14 11:21] (current) admin
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     * **Woodwork**: The largest component of most shelters as well as a key component of many tools.     * **Woodwork**: The largest component of most shelters as well as a key component of many tools.
     * **Metalwork**: The most expensive basic goods, commonly used in small amounts in many tools.     * **Metalwork**: The most expensive basic goods, commonly used in small amounts in many tools.
-  * **Luxuries**: Each Luxury good individually provides a significant bonus to Happiness, alongside effects specific to the good, when a population first gains access to it. Over time, however, populations **acclimate** to access to the good, and the Happiness bonus decreases. Once acclimated, however, a population that loses access to a specific Luxury will suffer a significant penalty to Happiness until either access is restored or they re-adjust to life without that Luxury.+  * **Luxuries**: Each Luxury good individually provides a significant bonus to Happiness, alongside effects specific to the good, when a population first gains access to it. Over time, however, populations become **accustomed** to access to the good, and the Happiness bonus decreases. Once accustomed, a population that loses access to a specific Luxury will suffer a significant penalty to Happiness until either access is restored or they re-adjust to life without that Luxury.
population/needs.txt · Last modified: 2017/12/14 11:21 by admin